Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:ForcedDirVolume (UT3)"
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used to force UTVehicles [of a certain class if wanted] in a certain direction | used to force UTVehicles [of a certain class if wanted] in a certain direction | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
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if the vehicle is being effected by a force volume, the player cannot exit the vehicle. | if the vehicle is being effected by a force volume, the player cannot exit the vehicle. | ||
+ | |||
+ | ====bDontBlockRedeemers==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | <!-- enter variable description --> | ||
====bIgnoreHoverboards==== | ====bIgnoreHoverboards==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
+ | |||
+ | ====VehiclePushMag==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 1100.0 | ||
===Default values=== | ===Default values=== |
Latest revision as of 01:52, 16 August 2009
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'ForcedDirVolume'[edit]
Arrow[edit]
Type: ArrowComponent
Modifiers: const
Default value: ArrowComponent'AC'
bAllowBackwards[edit]
Type: bool
allows negative forces, thus trapping vehicles on a line instead of in a direction
bBlockPawns[edit]
Type: bool
bBlockSpectators[edit]
Type: bool
Default value: True
bDenyExit[edit]
Type: bool
if the vehicle is being effected by a force volume, the player cannot exit the vehicle.
bDontBlockRedeemers[edit]
Type: bool
bIgnoreHoverboards[edit]
Type: bool
TypeToForce[edit]
Default value: Class'UTGame.UTVehicle'
Internal variables[edit]
ArrowDirection[edit]
Type: Object.Vector
TouchingVehicles[edit]
VehiclePushMag[edit]
Type: float
Default value: 1100.0
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bMovable | False |
bPushedByEncroachers | False |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Components[1] | ArrowComponent'AC' |
Subobjects[edit]
AC[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||||
ArrowColor |
|
||||||||||
ArrowSize | 5.0 |
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
BlockActors | True |
BlockRigidBody | True |
RBChannel | RBCC_Untitled4 |
Functions[edit]
Events[edit]
ActorEnteredVolume[edit]
Overrides: PhysicsVolume.ActorEnteredVolume
PostBeginPlay[edit]
Overrides: PhysicsVolume.PostBeginPlay
Touch[edit]
Overrides: PhysicsVolume.Touch
UnTouch[edit]
Overrides: Actor.UnTouch
Other instance functions[edit]
StopsProjectile[edit]
Overrides: Actor.StopsProjectile