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UE3:ForcedDirVolume (UDK)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume |
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ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction
Properties[edit]
Property group 'ForcedDirVolume'[edit]
Arrow[edit]
Type: ArrowComponent
Modifiers: const
Default value: ArrowComponent'AC'
bAllowBackwards[edit]
Type: bool
allows negative forces, thus trapping vehicles on a line instead of in a direction
bBlockPawns[edit]
Type: bool
bBlockSpectators[edit]
Type: bool
Default value: True
bDenyExit[edit]
Type: bool
if the vehicle is being effected by a force volume, the player cannot exit the vehicle.
bIgnoreHoverboards[edit]
Type: bool
TypeToForce[edit]
Default value: Class'UTGame.UTVehicle'
Internal variables[edit]
ArrowDirection[edit]
Type: Object.Vector
TouchingVehicles[edit]
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bMovable | False |
bPushedByEncroachers | False |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Components[1] | ArrowComponent'AC' |
Subobjects[edit]
AC[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||||
ArrowColor |
|
||||||||||
ArrowSize | 5.0 | ||||||||||
ReplacementPrimitive | None |
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
BlockActors | True |
BlockRigidBody | True |
RBChannel | RBCC_Untitled4 |
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
ActorEnteredVolume[edit]
event ActorEnteredVolume (Actor Other)
Overrides: PhysicsVolume.ActorEnteredVolume
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: PhysicsVolume.PostBeginPlay
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: PhysicsVolume.Touch
UnTouch[edit]
simulated event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
StopsProjectile[edit]
simulated function bool StopsProjectile (Projectile P)
Overrides: Actor.StopsProjectile