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UE3:ForcedDirVolume (UT3)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume |
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ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'ForcedDirVolume'
Arrow
Type: ArrowComponent
Modifiers: const
Default value: ArrowComponent'AC'
bAllowBackwards
Type: bool
allows negative forces, thus trapping vehicles on a line instead of in a direction
bBlockPawns
Type: bool
bBlockSpectators
Type: bool
Default value: True
bDenyExit
Type: bool
if the vehicle is being effected by a force volume, the player cannot exit the vehicle.
bDontBlockRedeemers
Type: bool
bIgnoreHoverboards
Type: bool
TypeToForce
Default value: Class'UTGame.UTVehicle'
Internal variables
ArrowDirection
Type: Object.Vector
TouchingVehicles
VehiclePushMag
Type: float
Default value: 1100.0
Default values
Property | Value |
---|---|
bBlockActors | True |
bMovable | False |
bPushedByEncroachers | False |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Components[1] | ArrowComponent'AC' |
Subobjects
AC
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||||
ArrowColor |
|
||||||||||
ArrowSize | 5.0 |
BrushComponent0
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
BlockActors | True |
BlockRigidBody | True |
RBChannel | RBCC_Untitled4 |
Functions
Events
ActorEnteredVolume
Overrides: PhysicsVolume.ActorEnteredVolume
PostBeginPlay
Overrides: PhysicsVolume.PostBeginPlay
Touch
Overrides: PhysicsVolume.Touch
UnTouch
Overrides: Actor.UnTouch
Other instance functions
StopsProjectile
Overrides: Actor.StopsProjectile