UE3:FracturedSkinnedMeshComponent (UDK)

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Package:
Engine

FracturedSkinnedMeshComponent.uc - Uses skinning to draw detached parts with as few sections as possible.

Properties

bBecameVisible

Type: bool

Modifiers: protected, transient, const


bFragmentTransformsChanged

Type: bool

Modifiers: protected, transient, const

TRUE if fragment transforms have changed and the GPU should be refreshed

ComponentSkinResources

Type: pointer{class FFracturedSkinResources}

Modifiers: protected, const, native, transient


DependentComponents

Type: array<FracturedStaticMeshComponent>

Modifiers: protected, transient, const


FragmentTransforms

Type: array<AnimNode.BoneTransform>

Modifiers: protected, transient, const


Default values