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UE3:FracturedSkinnedMeshComponent (UDK)

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Package: 
Engine

FracturedSkinnedMeshComponent.uc - Uses skinning to draw detached parts with as few sections as possible.

Properties

bBecameVisible

Type: bool

Modifiers: protected, transient, const


bFragmentTransformsChanged

Type: bool

Modifiers: protected, transient, const

TRUE if fragment transforms have changed and the GPU should be refreshed

ComponentSkinResources

Type: pointer{class FFracturedSkinResources}

Modifiers: protected, const, native, transient


DependentComponents

Type: array<FracturedStaticMeshComponent>

Modifiers: protected, transient, const


FragmentTransforms

Type: array<AnimNode.BoneTransform>

Modifiers: protected, transient, const


Default values

Property Value
bAcceptsDynamicDecals False
bAcceptsFoliage False
bAllowApproximateOcclusion True
bAllowCullDistanceVolume False
bCastDynamicShadow False
bInitialVisibilityValue False
BlockActors False
BlockNonZeroExtent False
BlockRigidBody False
BlockZeroExtent False
bOverrideLightMapResolution False
CastShadow False
CollideActors False