Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:GameCrowdBehavior_RunFromPanic (UDK)
Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_RunFromPanic |
- Package:
- GameFramework
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Properties[edit]
PanicFocus[edit]
Type: Actor
Actor who caused panic - if set, flee this actor
Default values[edit]
Property | Value |
---|---|
bIsPanicked | True |
bIsViralBehavior | True |
MaxPlayerDistance | 20000.0 |
Functions[edit]
Events[edit]
PropagateViralBehaviorTo[edit]
Overrides: GameCrowdAgentBehavior.PropagateViralBehaviorTo
When two agents encounter each other, and one has a viral behavior and the other doesn't, the viral behavior is called to have a chance to propagate itself to the uninfected OtherAgent.
Other instance functions[edit]
ActivatedBy[edit]
Overrides: GameCrowdAgentBehavior.ActivatedBy
Called if agent wants to provide an action target to its behavior.
AllowBehaviorAt[edit]
Overrides: GameCrowdAgentBehavior.AllowBehaviorAt
return true if get kismet or new behavior from this destination
AllowThisDestination[edit]
Overrides: GameCrowdAgentBehavior.AllowThisDestination
Return true if agent is allowed to go to destination while panicked
GetBehaviorString[edit]
Overrides: GameCrowdAgentBehavior.GetBehaviorString
Get debug string about agent behavior
InitBehavior[edit]
Overrides: GameCrowdAgentBehavior.InitBehavior
Called when Agent activates this behavior
StopBehavior[edit]
Overrides: GameCrowdAgentBehavior.StopBehavior
Called when Agent stops this behavior