Mostly Harmless
UE3:GameCrowdBehavior_WaitForGroup (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_WaitForGroup |
- Package:
- GameFramework
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Default values
Property | Value |
---|---|
bFaceActionTargetFirst | True |
bIdleBehavior | True |
Functions
Native functions
ShouldEndIdle
native function bool ShouldEndIdle ()
Overrides: GameCrowdAgentBehavior.ShouldEndIdle
Called every tick when agent is currently idle (because bIdleBehavior is true)
Returns:
- true if should end idle (bIdleBehavior should also become false)
Other instance functions
GetBehaviorString
function string GetBehaviorString ()
Overrides: GameCrowdAgentBehavior.GetBehaviorString
Get debug string about agent behavior
InitBehavior
function InitBehavior (GameCrowdAgent Agent)
Overrides: GameCrowdAgentBehavior.InitBehavior
Called when Agent activates this behavior
StopBehavior
function StopBehavior ()
Overrides: GameCrowdAgentBehavior.StopBehavior
Called when Agent stops this behavior