Gah - a solution with more questions. – EntropicLqd
UE3:GameCrowdBehavior_WaitInQueue (UDK)
Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_WaitInQueue |
- Package:
- GameFramework
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Properties[edit]
bStoppingBehavior[edit]
Type: bool
Keep from re-entering StopBehavior during queue clean up
QueuePosition[edit]
Type: GameCrowdDestinationQueuePoint
Current Queue position (associated with CurrentDestination
Default values[edit]
Property | Value |
---|---|
bIdleBehavior | True |
Functions[edit]
Native functions[edit]
HandleMovement[edit]
Overrides: GameCrowdAgentBehavior.HandleMovement
Handles movement destination updating for agent.
Returns:
- true if destination updating was handled
ShouldEndIdle[edit]
Overrides: GameCrowdAgentBehavior.ShouldEndIdle
(Description copied from GameCrowdAgentBehavior.ShouldEndIdle)
Called every tick when agent is currently idle (because bIdleBehavior is true)
Returns:
- true if should end idle (bIdleBehavior should also become false)
Other instance functions[edit]
ChangingDestination[edit]
Overrides: GameCrowdAgentBehavior.ChangingDestination
Notification that MyAgent is changing destinations
GetBehaviorString[edit]
Overrides: GameCrowdAgentBehavior.GetBehaviorString
Get debug string about agent behavior
GetDestinationActor[edit]
Overrides: GameCrowdAgentBehavior.GetDestinationActor
Returns action agent wants behavior to be moving toward.
StopBehavior[edit]
Overrides: GameCrowdAgentBehavior.StopBehavior
Called when Agent stops this behavior