I don't need to test my programs. I have an error-correcting modem.
UE3:GameDecal (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> DecalComponent >> GameDecal |
- Package:
- GameFramework
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Copyright 1998-2009 Epic Games, Inc. All Rights Reserved
Properties
Instigator
Type: Pawn
Modifiers: transient
Pawn that owns us basically
MITV_Decal
Type: MaterialInstanceTimeVarying
Modifiers: transient
The vast majority of our decals have an MITV/MIC attached to them. So we are just going to store that here. So we don't have to keep allocating it *
Default values
Property | Value |
---|---|
MaxDrawDistance | 4000.0 |