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UE3:GameExplosionContent (UDK)
Object >> GameExplosionContent |
- Package:
- GameFramework
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This is a content only archetype object to allow artists to update explosion content without programmer intervention
Properties
Property group 'Audio'
ExplosionSound
Type: SoundCue
Modifiers: const
Audio to play at explosion time.
Property group 'Blur'
ExploRadialBlur
Type: RadialBlurComponent
Modifiers: const, editinline
Defines the blurred region for the explosion
ExploRadialBlurFadeOutTime
Type: float
Modifiers: const
Radial blur fade out time, in seconds
ExploRadialBlurMaxBlur
Type: float
Modifiers: const
Radial blur max blur amount
Property group 'Camera'
bOrientCameraShakeTowardsEpicenter
Type: bool
Modifiers: const
TRUE to rotate CamShake to play radially relative to the explosion. Left/Right/Rear will be ignored.
CameraLensEffect
Type: class<EmitterCameraLensEffectBase>
Modifiers: const
Play this CameraLensEffect when ever damage of this type is given. This will primarily be used by explosions. But could be used for other impacts too! *
CameraLensEffectRadius
Type: float
Modifiers: const
This is the radius to play the camera effect on *
CamShake
Type: CameraShake
Modifiers: const
Shake to play when source is in front of the camera, or when directional variants are unspecified.
CamShake_Left
Type: CameraShake
Modifiers: const
Anim to play when the source event is to the left of the camera. If None, CamShake will be used instead.
CamShake_Rear
Type: CameraShake
Modifiers: const
Anim to play when the source event is behind of the camera. If None, CamShake will be used instead.
CamShake_Right
Type: CameraShake
Modifiers: const
Anim to play when the source event is to the right of the camera. If None, CamShake will be used instead.
CamShakeFalloff
Type: float
Modifiers: const
Exponent for intensity falloff between inner and outer radii.
CamShakeInnerRadius
Type: float
Modifiers: const
Radius within which to play full-powered camera shake (will be scaled within radius) const
CamShakeOuterRadius
Type: float
Modifiers: const
Between inner and outer radii, scale shake from full to zero
Property group 'Fog'
FogVolumeArchetype
Type: FogVolumeSphericalDensityInfo
Modifiers: const
The archetype that the artists set up that will be spawned with this explosion *
Property group 'GameExplosionContent'
bAutoControllerVibration
Type: bool
Modifiers: const
TRUE to attempt to automatically do force feedback to match the camera shake
Property group 'Light'
ExploLight
Type: PointLightComponent
Modifiers: const, editinline
Defines the dynamic light cast by the explosion
ExploLightFadeOutTime
Type: float
Modifiers: const
Dynamic Light fade out time, in seconds
Property group 'Particle'
ParticleEmitterTemplate
Type: ParticleSystem
Modifiers: const
Which particle effect to play.