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UE3:RadialBlurComponent (UDK)
Object >> Component >> ActorComponent >> RadialBlurComponent |
Contents
- Package:
- Engine
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Properties[edit]
Property group 'RadialBlurComponent'[edit]
bEnabled[edit]
Type: bool
Modifiers: const
if TRUE the effect is enabled and rendered in the scene
Default value: True
BlurFalloffExponent[edit]
Type: float
Modifiers: const, interp
Exponent for falloff rate of blur vectors
Default value: 1.5
BlurOpacity[edit]
Type: float
Modifiers: const, interp
Amount to alpha blend the blur effect with the existing scene
Default value: 1.0
BlurScale[edit]
Type: float
Modifiers: const, interp
Scale for the overall blur vectors
Default value: 1.0
bRenderAsVelocity[edit]
Type: bool
Modifiers: const
if TRUE then radial blur vectors are rendered to the velocity buffer instead of being used to manually sampling scene color values
DepthPriorityGroup[edit]
Type: Scene.ESceneDepthPriorityGroup
Modifiers: const
Scene DPG determines order in which effect is drawn
Default value: SDPG_Foreground
DistanceFalloffExponent[edit]
Type: float
Modifiers: const
Rate of falloff based on distance from view origin
Default value: 1.5
Material[edit]
Type: MaterialInterface
Modifiers: const
Material to affect radial blur opacity/color
MaxCullDistance[edit]
Type: float
Modifiers: const
Max distance where effect is rendered. If further than this then culled
Default value: 2000.0
Internal variables[edit]
LocalToWorld[edit]
Type: Object.Matrix
Modifiers: native, transient, const
The current parent to world transform of the component
Functions[edit]
Native functions[edit]
SetBlurFalloffExponent[edit]
SetBlurOpacity[edit]
SetBlurScale[edit]
SetEnabled[edit]
SetMaterial[edit]
Other instance functions[edit]
OnUpdatePropertyBlurFalloffExponent[edit]
Called from matinee code when BlurFalloffExponent property changes.
OnUpdatePropertyBlurOpacity[edit]
Called from matinee code when BlurOpacity property changes.
OnUpdatePropertyBlurScale[edit]
Called from matinee code when BlurScale property changes.