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UE3:GameplayEventsReader (UDK)
Object >> GameplayEvents >> GameplayEventsReader |
- Package:
- Engine
- Direct subclasses:
- GameStatsDBUploader, GameStatsFileReader
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Streams gameplay events recorded during a session to disk
Properties[edit]
EventIDFilter[edit]
Modifiers: config
Array of event types that will be ignored
Functions[edit]
Native functions[edit]
CloseStatsFile[edit]
Overrides: GameplayEvents.CloseStatsFile
Closes and deletes the archive being read from clearing all data stored within
GetPlatform[edit]
Return the platform the data was recorded on
GetSessionDuration[edit]
Return the total time the session lasted
GetSessionEnd[edit]
Get the time the session ended
GetSessionID[edit]
Return the unique session ID
GetSessionStart[edit]
Get the time the session started
GetSessionTimestamp[edit]
Return the timestamp the session started recording
GetTitleID[edit]
Return the title ID of the recorded session
OpenStatsFile[edit]
Overrides: GameplayEvents.OpenStatsFile
Loads a stat file from disk
Parameters:
- Filename - name of the file that will be open for serialization
Returns:
- TRUE if successful, else FALSE
ProcessStream[edit]
Read / process stream data from the file
SerializeHeader[edit]
Serialize the contents of the file header
Events[edit]
IsEventFiltered[edit]
Returns whether or not this processor handles this event
Other instance functions[edit]
AddFilter[edit]
Add an event id to ignore while processing
RemoveFilter[edit]
Remove an event id to ignore while processing