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Difference between revisions of "UE3:Goal AtActor (UDK)"
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'''Type:''' {{cl|Actor}} | '''Type:''' {{cl|Actor}} | ||
− | + | Actor to reach | |
====GoalDist==== | ====GoalDist==== |
Latest revision as of 06:40, 17 January 2010
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Object >> PathGoalEvaluator >> Goal_AtActor |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bKeepPartial[edit]
Type: bool
Should keep track of cheapest path even if don't reach goal
GoalActor[edit]
Type: Actor
Actor to reach
GoalDist[edit]
Type: float
Within this acceptable distance
Default values[edit]
Property | Value |
---|---|
CacheIdx | 0 |
Functions[edit]
Static functions[edit]
AtActor[edit]
static function bool AtActor (Pawn P, Actor Goal, optional float Dist, optional bool bReturnPartial)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: PathGoalEvaluator.Recycle