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Difference between revisions of "UE3:Goal AtActor (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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'''Type:''' {{cl|Actor}}
 
'''Type:''' {{cl|Actor}}
  
<!-- enter variable description -->
+
Actor to reach
  
 
====GoalDist====
 
====GoalDist====

Latest revision as of 06:40, 17 January 2010

UDK Object >> PathGoalEvaluator >> Goal_AtActor
Package: 
Engine


Properties[edit]

bKeepPartial[edit]

Type: bool

Should keep track of cheapest path even if don't reach goal

GoalActor[edit]

Type: Actor

Actor to reach

GoalDist[edit]

Type: float

Within this acceptable distance

Default values[edit]

Property Value
CacheIdx 0

Functions[edit]

Static functions[edit]

AtActor[edit]

static function bool AtActor (Pawn P, Actor Goal, optional float Dist, optional bool bReturnPartial)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: PathGoalEvaluator.Recycle