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UE3:Goal_AtActor (UDK)

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UDK Object >> PathGoalEvaluator >> Goal_AtActor
Package: 
Engine


Properties

bKeepPartial

Type: bool

Should keep track of cheapest path even if don't reach goal

GoalActor

Type: Actor


GoalDist

Type: float

Within this acceptable distance

Default values

Property Value
CacheIdx 0

Functions

Static functions

AtActor

static function bool AtActor (Pawn P, Actor Goal, optional float Dist, optional bool bReturnPartial)


Events

Recycle

event Recycle ()

Overrides: PathGoalEvaluator.Recycle