There is no spoon

Difference between revisions of "UE3:Goal AtActor (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 16: Line 16:
 
'''Type:''' {{cl|Actor}}
 
'''Type:''' {{cl|Actor}}
  
<!-- enter variable description -->
+
Actor to reach
  
 
====GoalDist====
 
====GoalDist====

Revision as of 06:24, 17 January 2010

UDK Object >> PathGoalEvaluator >> Goal_AtActor
Package: 
Engine


Properties

bKeepPartial

Type: bool

Should keep track of cheapest path even if don't reach goal

GoalActor

Type: Actor

Actor to reach

GoalDist

Type: float

Within this acceptable distance

Default values

Property Value
CacheIdx 0

Functions

Static functions

AtActor

static function bool AtActor (Pawn P, Actor Goal, optional float Dist, optional bool bReturnPartial)


Events

Recycle

event Recycle ()

Overrides: PathGoalEvaluator.Recycle