Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:HeightFog (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Info >> HeightFog
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'HeightFog'[edit]

Component[edit]

Type: HeightFogComponent

Modifiers: const, editconst


Default value: HeightFogComponent'HeightFogComponent0'

Internal variables[edit]

bEnabled[edit]

Type: bool

Modifiers: repnotify

replicated copy of HeightFogComponent's bEnabled property

Default values[edit]

Property Value
bNoDelete True
Components[1] HeightFogComponent'HeightFogComponent0'

Subobjects[edit]

HeightFogComponent0[edit]

Class: Engine.HeightFogComponent

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)