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UE3:Interface_NavMeshPathObject (UDK)

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UDK Interface >> Interface_NavMeshPathObject
Known implementing classes:
EnvironmentVolume, PylonSeed, TestSplittingVolume
Known direct subinterfaces:

Interface for path objects which need to interface with the navmesh - mostly provides a linkage from edges in the mesh to an object in the game. Useful for specifc edges which

 need special handling (e.g. ladders).  This interface does not provide methods for altaring the mesh at runtime, for that
 see Interface_navMeshPathObstacle (which can be used in conjunction with this interface)