My program doesn't have bugs. It just develops random features.
From Unreal Wiki, The Unreal Engine Documentation Site
|Interface >> Interface_NavMeshPathObject|
- Known implementing classes:
- EnvironmentVolume, PylonSeed, TestSplittingVolume
- Known direct subinterfaces:
|This is an auto-generated page and may need human attention.
Please remove the
Interface for path objects which need to interface with the navmesh - mostly provides a linkage from edges in the mesh to an object in the game. Useful for specifc edges which
need special handling (e.g. ladders). This interface does not provide methods for altaring the mesh at runtime, for that see Interface_navMeshPathObstacle (which can be used in conjunction with this interface)