Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:PylonSeed (UDK)

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UDK Object >> Actor >> PylonSeed
Package: 
Engine
Implemented interfaces
Interface_NavMeshPathObject

null

Default values[edit]

Property Value
CollisionComponent CylinderComponent'CollisionCylinder'
CollisionType COLLIDE_CustomDefault
Components[0] CylinderComponent'CollisionCylinder'
Components[1] SpriteComponent'Sprite'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Property Value
CollisionHeight 50.0
CollisionRadius 50.0
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_NavP'