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UE3:EnvironmentVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> EnvironmentVolume
Package: 
Engine
Implemented interfaces
Interface_NavMeshPathObject, Interface_NavMeshPathObstacle

Used to define certain gameplay areas, and has optional support for interacting with the NavMesh (To block some types of enemies from pathing through it).

Properties[edit]

bSplitNavMesh[edit]

Type: bool

Modifiers: const, transient

Keep track is NavMesh is split by this volume to affect AI pathing.

Change this through SetSplitNavMesh()

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
ReplacementPrimitive None

Native functions[edit]

SetSplitNavMesh[edit]

final native function SetSplitNavMesh (bool bNewValue)

Should this volume register and split the NavMesh to affect AI pathing?