Mostly Harmless
UE3:EnvironmentVolume (UDK)
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Revision as of 05:39, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
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Used to define certain gameplay areas, and has optional support for interacting with the NavMesh (To block some types of enemies from pathing through it).
Properties[edit]
[edit]
Type: bool
Modifiers: const, transient
Keep track is NavMesh is split by this volume to affect AI pathing.
Change this through SetSplitNavMesh()
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Native functions[edit]
[edit]
final native function SetSplitNavMesh (bool bNewValue)
Should this volume register and split the NavMesh to affect AI pathing?