Gah - a solution with more questions. – EntropicLqd
|Interface >> Interface_NavMeshPathObstacle|
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Please remove the
Interface for (primarily) dynamic objects which should affect the navigation mesh at runtime.
Used to split the navmesh poly with the shape provided. And then Interface_NavMeshPathObject will do the work for determining whether or not a path is valid IF you have PreserveInternalPolys returning TRUE. Otherwise those polys have been removed from the navmesh (e.g. a giant metal cube landing on the ground).
- added edges for both directions (nothing further needed)
- added edge from source poly to dest poly (poly 0 -> poly 1)
- added edge from dest poly to source poly (Poly 1 -> Poly 0)
- didn't add anything