The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:Interface_NavMeshPathObstacle (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Interface >> Interface_NavMeshPathObstacle |
Contents
- Package:
- Engine
- Known implementing classes:
- EnvironmentVolume, NavMeshObstacle
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Interface for (primarily) dynamic objects which should affect the navigation mesh at runtime.
Used to split the navmesh poly with the shape provided. And then Interface_NavMeshPathObject will do the work for determining whether or not a path is valid IF you have PreserveInternalPolys returning TRUE. Otherwise those polys have been removed from the navmesh (e.g. a giant metal cube landing on the ground).
Enums[edit]
EEdgeHandlingStatus[edit]
- EHS_AddedBothDirs
- added edges for both directions (nothing further needed)
- EHS_Added0to1
- added edge from source poly to dest poly (poly 0 -> poly 1)
- EHS_Added1to0
- added edge from dest poly to source poly (Poly 1 -> Poly 0)
- EHS_AddedNone
- didn't add anything