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UE3:InterpTrackAnimControl (UDK)

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UDK Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackAnimControl
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'InterpTrackAnimControl'[edit]

SlotName[edit]

Type: name

Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.

Internal variables[edit]

AnimSeqs[edit]

Type: array<AnimControlTrackKey>

Track of different animations to play and when to start playing them.

AnimSets[edit]

Type: array<AnimSet>

DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.

Default values[edit]

Property Value
bIsAnimControlTrack True
TrackInstClass Class'Engine.InterpTrackInstAnimControl'
TrackTitle "Anim"

Structs[edit]

AnimControlTrackKey[edit]

Modifiers: native

Structure used for holding information for one animation played on the Anim Control track.

float StartTime 
Position in the Matinee sequence to start playing this animation.
name AnimSeqName 
Name of AnimSequence to play.
float AnimStartOffset 
Time to start playing AnimSequence at.
float AnimEndOffset 
Time to end playing the AnimSequence at.
float AnimPlayRate 
Playback speed of this animation.
bool bLooping 
Should this animation loop.
bool bReverse 
Whether to play the animation in reverse or not.