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UE3:InterpTrackAnimControl (UDK)
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Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackAnimControl |
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Properties
Property group 'InterpTrackAnimControl'
SlotName
Type: name
Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
Internal variables
AnimSeqs
Type: array<AnimControlTrackKey>
Track of different animations to play and when to start playing them.
AnimSets
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.
Default values
Property | Value |
---|---|
bIsAnimControlTrack | True |
TrackInstClass | Class'Engine.InterpTrackInstAnimControl' |
TrackTitle | "Anim" |
Structs
AnimControlTrackKey
Modifiers: native
Structure used for holding information for one animation played on the Anim Control track.
- float StartTime
- Position in the Matinee sequence to start playing this animation.
- name AnimSeqName
- Name of AnimSequence to play.
- float AnimStartOffset
- Time to start playing AnimSequence at.
- float AnimEndOffset
- Time to end playing the AnimSequence at.
- float AnimPlayRate
- Playback speed of this animation.
- bool bLooping
- Should this animation loop.
- bool bReverse
- Whether to play the animation in reverse or not.