Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:InterpTrackDirector (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> InterpTrack >> InterpTrackDirector |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'InterpTrackDirector'[edit]
bSimulateCameraCutsOnClients[edit]
Type: bool
True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.
Default value: True
Internal variables[edit]
CutTrack[edit]
Type: array<DirectorTrackCut>
Array of cuts between cameras.
Default values[edit]
Property | Value |
---|---|
bDirGroupOnly | True |
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstDirector' |
TrackTitle | "Director" |
Structs[edit]
DirectorTrackCut[edit]
Modifiers: native
Information for one cut in this track.