My program doesn't have bugs. It just develops random features.
UE3:InterpTrackDirector (UT3)
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Object >> InterpTrack >> InterpTrackDirector |
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Properties[edit]
CutTrack[edit]
Type: array<DirectorTrackCut>
Array of cuts between cameras.
Default values[edit]
Property | Value |
---|---|
bDirGroupOnly | True |
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstDirector' |
TrackTitle | "Director" |
Structs[edit]
DirectorTrackCut[edit]
Modifiers: native
Information for one cut in this track.