My program doesn't have bugs. It just develops random features.

UE3:InterpTrackDirector (UT3)

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UT3 Object >> InterpTrack >> InterpTrackDirector
Package: 
Engine
This class in other games:
UDK

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Properties[edit]

CutTrack[edit]

Type: array<DirectorTrackCut>

Array of cuts between cameras.

Default values[edit]

Property Value
bDirGroupOnly True
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstDirector'
TrackTitle "Director"

Structs[edit]

DirectorTrackCut[edit]

Modifiers: native

Information for one cut in this track.

float Time 
Time to perform the cut.
float TransitionTime 
Time taken to move view to new camera.
name TargetCamGroup 
GroupName of InterpGroup to cut viewpoint to.