Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:InterpTrackFade (UT3)

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UT3 Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackFade

Contents

Package: 
Engine
This class in other games:
UDK

null

Default values[edit]

Property Value
bDirGroupOnly True
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstFade'
TrackTitle "Fade"