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Difference between revisions of "UE3:InterpTrackInstMove (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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Latest revision as of 05:40, 17 January 2010

UDK Object >> InterpTrackInst >> InterpTrackInstMove
Package: 
Engine
This class in other games:
UT3


Properties[edit]

InitialQuat[edit]

Type: Object.Quat

Orientation of group's actor when sequence was started.

See: InitialTM

InitialTM[edit]

Type: Object.Matrix

Transform of group's actor when sequence was started. This is used to reset sequence and also as basis when using IMF_RelativeToInitial.

ResetLocation[edit]

Type: Object.Vector

Saved position. Used in editor for resetting when quitting Matinee.

ResetRotation[edit]

Type: Object.Rotator

Saved rotation. Used in editor for resetting when quitting Matinee.

SavedPhysics[edit]

Type: Actor.EPhysics

Saved Physics state to go back to *