I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:InterpTrackInstMove (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> InterpTrackInst >> InterpTrackInstMove |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
InitialQuat
Type: Object.Quat
Orientation of group's actor when sequence was started.
See: InitialTM
InitialTM
Type: Object.Matrix
Transform of group's actor when sequence was started. This is used to reset sequence and also as basis when using IMF_RelativeToInitial.
ResetLocation
Type: Object.Vector
Saved position. Used in editor for resetting when quitting Matinee.
ResetRotation
Type: Object.Rotator
Saved rotation. Used in editor for resetting when quitting Matinee.
SavedPhysics
Type: Actor.EPhysics
Saved Physics state to go back to *