I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:InterpTrackToggle (UDK)
Object >> InterpTrack >> InterpTrackToggle |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'InterpTrackToggle'
bActivateSystemEachUpdate
Type: bool
If true, the track will call ActivateSystem on the emitter each update (the old 'incorrect' behavior). If false (the default), the System will only be activated if it was previously inactive.
bFireEventsWhenBackwards
Type: bool
If events should be fired when passed playing the sequence backwards.
Default value: True
bFireEventsWhenForwards
Type: bool
If events should be fired when passed playing the sequence forwards.
Default value: True
bFireEventsWhenJumpingForwards
Type: bool
If true, events on this track are fired even when jumping forwads through a sequence - for example, skipping a cinematic.
Default value: True
Internal variables
ToggleTrack
Type: array<ToggleTrackKey>
Array of events to fire off.
Default values
Property | Value |
---|---|
TrackInstClass | Class'Engine.InterpTrackInstToggle' |
TrackTitle | "Toggle" |
Enums
ETrackToggleAction
Enumeration indicating toggle action
- ETTA_Off
- ETTA_On
- ETTA_Toggle
- ETTA_Trigger
Structs
ToggleTrackKey
Modifiers: native
Information for one toggle in the track.
- float Time
- ETrackToggleAction ToggleAction