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UE3:KActorSpawnable (UDK)
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Object >> Actor >> DynamicSMActor >> KActor >> KActorSpawnable |
Contents
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Version of KActor that can be dynamically spawned and destroyed during gameplay
Properties[edit]
bRecycleScaleToZero[edit]
Type: bool
If this is true then the KActor will scale to zero before hiding self *
bScalingToZero[edit]
Type: bool
Modifiers: protected
Whether or not we are scaling to zero *
Default values[edit]
Property | Value |
---|---|
bNoDelete | False |
Subobjects[edit]
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: KActor.MyLightEnvironment
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: KActor.StaticMeshComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
ResetComponents[edit]
native final function ResetComponents ()
Used when the actor is pulled from a cache for use.
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
Initialize[edit]
simulated function Initialize ()
Recycle[edit]
simulated function Recycle ()
This will reset the KActorSpawnable to its default state either first scaling to zero or by just hiding the object. *
RecycleInternal[edit]
simulated function RecycleInternal ()
This will reset the KActorSpawnable to its default state. This is useful for pooling. *