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UE3:KActorSpawnable (UDK)

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UDK Object >> Actor >> DynamicSMActor >> KActor >> KActorSpawnable
Package: 
Engine
This class in other games:
UT3

Version of KActor that can be dynamically spawned and destroyed during gameplay

Properties[edit]

bRecycleScaleToZero[edit]

Type: bool

If this is true then the KActor will scale to zero before hiding self *

bScalingToZero[edit]

Type: bool

Modifiers: protected

Whether or not we are scaling to zero *

Default values[edit]

Property Value
bNoDelete False

Subobjects[edit]

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: KActor.MyLightEnvironment

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: KActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None

Functions[edit]

Native functions[edit]

ResetComponents[edit]

native final function ResetComponents ()

Used when the actor is pulled from a cache for use.

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

Initialize[edit]

simulated function Initialize ()


Recycle[edit]

simulated function Recycle ()

This will reset the KActorSpawnable to its default state either first scaling to zero or by just hiding the object. *

RecycleInternal[edit]

simulated function RecycleInternal ()

This will reset the KActorSpawnable to its default state. This is useful for pooling. *