Mostly Harmless

UE3:LensFlareComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> LensFlareComponent
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'LensFlareComponent'

bAutoActivate

Type: bool

If TRUE, automatically enable this flare when it is attached

Default value: True

Template

Type: LensFlare

Modifiers: const


Property group 'Rendering'

SourceColor

Type: Object.LinearColor

The color of the source

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

Internal variables

bHasTranslucency

Type: bool

Modifiers: transient


bHasUnlitDistortion

Type: bool

Modifiers: transient


bHasUnlitTranslucency

Type: bool

Modifiers: transient


bIsActive

Type: bool

Modifiers: transient

Internal variables

bUsesSceneColor

Type: bool

Modifiers: transient


ConeFudgeFactor

Type: float

Modifiers: transient


InnerCone

Type: float

Modifiers: transient


OuterCone

Type: float

Modifiers: transient

Viewing cone angles.

PreviewInnerCone

Type: DrawLightConeComponent

Modifiers: const


PreviewOuterCone

Type: DrawLightConeComponent

Modifiers: const


PreviewRadius

Type: DrawLightRadiusComponent

Modifiers: const


Radius

Type: float

Modifiers: transient


ReleaseResourcesFence

Type: pointer{class FRenderCommandFence}

Modifiers: native, const

Command fence used to shut down properly

Default values

Property Value
bTickInEditor True
TickGroup TG_PostAsyncWork

Structs

LensFlareElementInstance

(No member variables.)

Native functions

SetIsActive

native function SetIsActive (bool bInIsActive)


SetSourceColor

native function SetSourceColor (Object.LinearColor InSourceColor)


SetTemplate

native final function SetTemplate (LensFlare NewTemplate)