Mostly Harmless
Difference between revisions of "UE3:LightEnvironmentComponent (UDK)"
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Latest revision as of 06:41, 17 January 2010
Object >> Component >> ActorComponent >> LightEnvironmentComponent |
Contents
- Package:
- Engine
- Direct subclass:
- DynamicLightEnvironmentComponent
- This class in other games:
- UT3
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This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.
Properties[edit]
Property group 'LightEnvironmentComponent'[edit]
bEnabled[edit]
Type: bool
Modifiers: protected, const
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
Default value: True
bForceNonCompositeDynamicLights[edit]
Type: bool
Whether the light environment should override GSystemSettings.bUseCompositeDynamicLights, and never composite dynamic lights into the light environment.
Internal variables[edit]
AffectedComponents[edit]
Type: array<PrimitiveComponent>
Modifiers: transient, protected
Array of primitive components which are using this light environment and currently attached.
bAllowAnyDominantLightInfluence[edit]
Type: bool
Modifiers: const
Whether to allow any dominant light interactions with any of the primitives this light environment is active on (AffectedComponents).
bAllowDominantDirectionalLightInfluence[edit]
Type: bool
Modifiers: const
Whether to allow dominant directional light interactions with any of the primitives this light environment is active on (AffectedComponents).
Native functions[edit]
IsEnabled[edit]
Returns whether the light environment is enabled
SetEnabled[edit]
Changes the value of bEnabled.
Parameters:
- bNewEnabled - The value to assign to bEnabled.