My program doesn't have bugs. It just develops random features.

UE3:MaterialExpressionStaticComponentMaskParameter (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> MaterialExpression >> MaterialExpressionParameter >> MaterialExpressionStaticComponentMaskParameter
Package: 
Engine
Within class: 
Material
This class in other games:
UT3


Properties[edit]

Property group 'MaterialExpressionStaticComponentMaskParameter'[edit]

DefaultA[edit]

Type: bool


DefaultB[edit]

Type: bool


DefaultG[edit]

Type: bool


DefaultR[edit]

Type: bool


Internal variables[edit]

Input[edit]

Type: MaterialExpression.ExpressionInput


InstanceOverride[edit]

Type: pointer{const FStaticComponentMaskParameter}

Modifiers: const, native, transient