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Difference between revisions of "UE3:MorphNodeMultiPose (UDK)"

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m (1 revision: class descriptions for UDK January update (part 3))
 
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Latest revision as of 05:42, 17 January 2010

UDK Object >> AnimObject >> MorphNodeBase >> MorphNodeMultiPose
Package: 
Engine


Properties[edit]

Property group 'MorphNodeMultiPose'[edit]

MorphNames[edit]

Type: array<name>

Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.

Weights[edit]

Type: array<float>

default weight is 1.f. But it can be scaled for tweaking.

Internal variables[edit]

Targets[edit]

Type: array<MorphTarget>

Modifiers: transient

Cached pointer to actual MorphTarget object.

Native functions[edit]

AddMorphTarget[edit]

native final function bool AddMorphTarget (name MorphTargetName, optional float InWeight)

Add the MorphTarget to use for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.

RemoveMorphTarget[edit]

native final function RemoveMorphTarget (name MorphTargetName)

Remove the MorphTarget from using for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.

UpdateMorphTarget[edit]

native final function bool UpdateMorphTarget (MorphTarget Target, float InWeight)

Update weight of the morph target