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UE3:MorphNodeMultiPose (UDK)
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Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))
Object >> AnimObject >> MorphNodeBase >> MorphNodeMultiPose |
- Package:
- Engine
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Properties[edit]
Property group 'MorphNodeMultiPose'[edit]
MorphNames[edit]
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
Weights[edit]
default weight is 1.f. But it can be scaled for tweaking.
Internal variables[edit]
Targets[edit]
Type: array<MorphTarget>
Modifiers: transient
Cached pointer to actual MorphTarget object.
Native functions[edit]
AddMorphTarget[edit]
Add the MorphTarget to use for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
RemoveMorphTarget[edit]
native final function RemoveMorphTarget (name MorphTargetName)
Remove the MorphTarget from using for this MorphNodeMultiPose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
UpdateMorphTarget[edit]
Update weight of the morph target