Gah - a solution with more questions. – EntropicLqd
UE3:MorphNodeWeightByBoneRotation (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject >> MorphNodeBase >> MorphNodeWeightBase >> MorphNodeWeightByBoneRotation |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Material'[edit]
bControlMaterialParameter[edit]
Type: bool
MaterialSlotId[edit]
Type: int
ScalarParameterName[edit]
Type: name
Property group 'MorphNodeWeightByBoneRotation'[edit]
bInvertBoneAxis[edit]
Type: bool
Should the bone axis be inverted?
BoneAxis[edit]
Type: Object.EAxis
Bone Axis to use X, Y or Z
Default value: AXIS_Y
BoneName[edit]
Type: name
Bone Name
WeightArray[edit]
Type: array<MorphNodeWeightByBoneAngle.BoneAngleMorph>
Array of points translating angles into morph weights
Default value, index 0:
Member | Value |
---|---|
TargetWeight | 0.0 |
Default value, index 1:
Member | Value |
---|---|
Angle | 90.0 |
Internal variables[edit]
Angle[edit]
Type: float
Modifiers: const, transient
This node maps the rotation of a bone (compared to the ref skeleton) to a weight scaling morph targets using used defined values.
MaterialInstanceConstant[edit]
Type: MaterialInstanceConstant
Modifiers: transient
NodeWeight[edit]
Type: float
Modifiers: const, transient
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
NodeConns[0] |
|