UE3:MorphNodeWeightByBoneRotation (UDK)
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Object >> AnimObject >> MorphNodeBase >> MorphNodeWeightBase >> MorphNodeWeightByBoneRotation |
- Package:
- Engine
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Properties
Property group 'Material'
bControlMaterialParameter
Type: bool
MaterialSlotId
Type: int
ScalarParameterName
Type: name
Property group 'MorphNodeWeightByBoneRotation'
bInvertBoneAxis
Type: bool
Should the bone axis be inverted?
BoneAxis
Type: Object.EAxis
Bone Axis to use X, Y or Z
Default value: AXIS_Y
BoneName
Type: name
Bone Name
WeightArray
Type: array<MorphNodeWeightByBoneAngle.BoneAngleMorph>
Array of points translating angles into morph weights
Default value, index 0:
Member | Value |
---|---|
TargetWeight | 0.0 |
Default value, index 1:
Member | Value |
---|---|
Angle | 90.0 |
Internal variables
Angle
Type: float
Modifiers: const, transient
This node maps the rotation of a bone (compared to the ref skeleton) to a weight scaling morph targets using used defined values.
MaterialInstanceConstant
Type: MaterialInstanceConstant
Modifiers: transient
NodeWeight
Type: float
Modifiers: const, transient