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UE3:MorphNodeWeightByBoneRotation (UDK)

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UDK Object >> AnimObject >> MorphNodeBase >> MorphNodeWeightBase >> MorphNodeWeightByBoneRotation
Package: 
Engine


Properties[edit]

Property group 'Material'[edit]

bControlMaterialParameter[edit]

Type: bool


MaterialSlotId[edit]

Type: int


ScalarParameterName[edit]

Type: name


Property group 'MorphNodeWeightByBoneRotation'[edit]

bInvertBoneAxis[edit]

Type: bool

Should the bone axis be inverted?

BoneAxis[edit]

Type: Object.EAxis

Bone Axis to use X, Y or Z

Default value: AXIS_Y

BoneName[edit]

Type: name

Bone Name

WeightArray[edit]

Type: array<MorphNodeWeightByBoneAngle.BoneAngleMorph>

Array of points translating angles into morph weights

Default value, index 0:

Member Value
TargetWeight 0.0

Default value, index 1:

Member Value
Angle 90.0

Internal variables[edit]

Angle[edit]

Type: float

Modifiers: const, transient

This node maps the rotation of a bone (compared to the ref skeleton) to a weight scaling morph targets using used defined values.

MaterialInstanceConstant[edit]

Type: MaterialInstanceConstant

Modifiers: transient


NodeWeight[edit]

Type: float

Modifiers: const, transient


Default values[edit]

Property Value
NodeConns[0]
Member Value
ConnName 'In'