My program doesn't have bugs. It just develops random features.
UE3:MorphTestActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> SkeletalMeshActor >> MorphTestActor |
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Properties
Property group 'MorphTestActor'
LookAtActor
Type: Actor
MaxMorphDistance
Type: float
MinMorphDistance
Type: float
Subobjects
FaceAudioComponent
Class: Engine.AudioComponent
Inherits from: SkeletalMeshActor.FaceAudioComponent
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshActor.MyLightEnvironment
No new values.
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshActor.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | None |
ReplacementPrimitive | None |
Events
Tick
event Tick (float DeltaSeconds)
Overrides: Actor.Tick