Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:NavMeshGoal_At (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_At
Package: 
Engine


Properties[edit]

bKeepPartial[edit]

Type: bool

Should keep track of cheapest path even if don't reach goal

Goal[edit]

Type: Object.Vector

Location to reach

GoalDist[edit]

Type: float

Within this acceptable distance

GoalPoly[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


PartialGoal[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


Functions[edit]

Static functions[edit]

AtActor[edit]

static function bool AtActor (NavigationHandle NavHandle, Actor GoalActor, optional float Dist, optional bool bReturnPartial)


AtLocation[edit]

static function bool AtLocation (NavigationHandle NavHandle, Object.Vector GoalLocation, optional float Dist, optional bool bReturnPartial)


Native functions[edit]

RecycleNative[edit]

native function RecycleNative ()


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle