My program doesn't have bugs. It just develops random features.
UE3:NavMeshGoal_At (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_At |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bKeepPartial[edit]
Type: bool
Should keep track of cheapest path even if don't reach goal
Goal[edit]
Type: Object.Vector
Location to reach
GoalDist[edit]
Type: float
Within this acceptable distance
GoalPoly[edit]
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
PartialGoal[edit]
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
Functions[edit]
Static functions[edit]
AtActor[edit]
static function bool AtActor (NavigationHandle NavHandle, Actor GoalActor, optional float Dist, optional bool bReturnPartial)
AtLocation[edit]
static function bool AtLocation (NavigationHandle NavHandle, Object.Vector GoalLocation, optional float Dist, optional bool bReturnPartial)
Native functions[edit]
RecycleNative[edit]
native function RecycleNative ()
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathGoalEvaluator.Recycle