I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "UE3:NavMeshPath MinDistBetweenSpecsOfType (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(Talk) |
||
Line 22: | Line 22: | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
− | + | min dist between edges of the specified type type | |
==Functions== | ==Functions== |
Revision as of 05:24, 17 January 2010
Object >> NavMeshPathConstraint >> NavMeshPath_MinDistBetweenSpecsOfType |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties
EdgeType
Type: Pylon.ENavMeshEdgeType
the type of edge we want to enforce minimum distance between
InitLocation
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenEdgeTypes
Type: float
min dist between edges of the specified type type
Functions
Static functions
EnforceMinDist
static function bool EnforceMinDist (NavigationHandle NavHandle, float InMinDist, Pylon.ENavMeshEdgeType InEdgeType, optional Object.Vector LastLocation)
Events
Recycle
event Recycle ()
Overrides: NavMeshPathConstraint.Recycle