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UE3:NavMeshPath_MinDistBetweenSpecsOfType (UDK)

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UDK Object >> NavMeshPathConstraint >> NavMeshPath_MinDistBetweenSpecsOfType
Package: 
Engine

penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain

Properties

EdgeType

Type: Pylon.ENavMeshEdgeType

the type of edge we want to enforce minimum distance between

InitLocation

Type: Object.Vector

can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location

MinDistBetweenEdgeTypes

Type: float

min dist between edges of the specified type type

Functions

Static functions

EnforceMinDist

static function bool EnforceMinDist (NavigationHandle NavHandle, float InMinDist, Pylon.ENavMeshEdgeType InEdgeType, optional Object.Vector LastLocation)


Events

Recycle

event Recycle ()

Overrides: NavMeshPathConstraint.Recycle