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UE3:NavMeshPath_MinDistBetweenSpecsOfType (UDK)

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UDK Object >> NavMeshPathConstraint >> NavMeshPath_MinDistBetweenSpecsOfType
Package: 
Engine

penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain

Properties[edit]

EdgeType[edit]

Type: Pylon.ENavMeshEdgeType

the type of edge we want to enforce minimum distance between

InitLocation[edit]

Type: Object.Vector

can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location

MinDistBetweenEdgeTypes[edit]

Type: float

min dist between edges of the specified type type

Functions[edit]

Static functions[edit]

EnforceMinDist[edit]

static function bool EnforceMinDist (NavigationHandle NavHandle, float InMinDist, Pylon.ENavMeshEdgeType InEdgeType, optional Object.Vector LastLocation)


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathConstraint.Recycle