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UE3:NavMeshPath_WithinTraversalDist (UDK)
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Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))
Object >> NavMeshPathConstraint >> NavMeshPath_WithinTraversalDist |
- Package:
- Engine
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Properties[edit]
[edit]
bSoft[edit]
Type: bool
if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are
Default value: True
MaxTraversalDist[edit]
Type: float
Maximum distance to traverse along a branch
SoftStartPenalty[edit]
Type: float
when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is
Default value: 320.0
Functions[edit]
Static functions[edit]
DontExceedMaxDist[edit]
static function bool DontExceedMaxDist (NavigationHandle NavHandle, float InMaxTraversalDist, bool bInSoft)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathConstraint.Recycle