Mostly Harmless

UE3:NavMeshPath_WithinTraversalDist (UDK)

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UDK Object >> NavMeshPathConstraint >> NavMeshPath_WithinTraversalDist
Package: 
Engine


Properties

Property group 'NavMeshPath_WithinTraversalDist'

bSoft

Type: bool

if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are

Default value: True

MaxTraversalDist

Type: float

Maximum distance to traverse along a branch

SoftStartPenalty

Type: float

when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is

Default value: 320.0

Functions

Static functions

DontExceedMaxDist

static function bool DontExceedMaxDist (NavigationHandle NavHandle, float InMaxTraversalDist, bool bInSoft)


Events

Recycle

event Recycle ()

Overrides: NavMeshPathConstraint.Recycle