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UE3:OnlineEventsInterface (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Interface >> OnlineEventsInterface
Package: 
Engine
Known implementing classes:
OnlineEventsInterfaceMcp

This interface deals with capturing gameplay events for logging with an online service

Instance functions[edit]

UploadGameplayEventsData[edit]

function bool UploadGameplayEventsData (OnlineGameplayEvents Events)

Sends the data contained within the gameplay events object to the online server for statistics

Parameters:

  • Events - the object that has the set of events in it

Returns:

true if the async send started ok, false otherwise

UploadHardwareData[edit]

function bool UploadHardwareData (OnlineSubsystem.UniqueNetId UniqueId, string PlayerNick)

Sends the hardware data to the server for statistics aggregation

Parameters:

  • UniqueId - the unique id for the player
  • PlayerNick - the player's nick name

Returns:

true if the async task was started successfully, false otherwise

UploadProfileData[edit]

function bool UploadProfileData (OnlineSubsystem.UniqueNetId UniqueId, string PlayerNick, OnlineProfileSettings ProfileSettings)

Sends the profile data to the server for statistics aggregation

Parameters:

  • UniqueId - the unique id for the player
  • PlayerNick - the player's nick name
  • ProfileSettings - the profile object that is being sent

Returns:

true if the async task was started successfully, false otherwise