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UE3:OnlineEventsInterface (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Interface >> OnlineEventsInterface |
- Package:
- Engine
- Known implementing classes:
- OnlineEventsInterfaceMcp
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This interface deals with capturing gameplay events for logging with an online service
Instance functions[edit]
UploadGameplayEventsData[edit]
function bool UploadGameplayEventsData (OnlineGameplayEvents Events)
Sends the data contained within the gameplay events object to the online server for statistics
Parameters:
- Events - the object that has the set of events in it
Returns:
- true if the async send started ok, false otherwise
UploadHardwareData[edit]
Sends the hardware data to the server for statistics aggregation
Parameters:
- UniqueId - the unique id for the player
- PlayerNick - the player's nick name
Returns:
- true if the async task was started successfully, false otherwise
UploadProfileData[edit]
function bool UploadProfileData (OnlineSubsystem.UniqueNetId UniqueId, string PlayerNick, OnlineProfileSettings ProfileSettings)
Sends the profile data to the server for statistics aggregation
Parameters:
- UniqueId - the unique id for the player
- PlayerNick - the player's nick name
- ProfileSettings - the profile object that is being sent
Returns:
- true if the async task was started successfully, false otherwise