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UE3:OnlineEventsInterface (UDK)

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UDK Interface >> OnlineEventsInterface
Package: 
Engine
Known implementing classes:
OnlineEventsInterfaceMcp

This interface deals with capturing gameplay events for logging with an online service

Instance functions

UploadGameplayEventsData

function bool UploadGameplayEventsData (OnlineGameplayEvents Events)

Sends the data contained within the gameplay events object to the online server for statistics

Parameters:

  • Events - the object that has the set of events in it

Returns:

true if the async send started ok, false otherwise

UploadHardwareData

function bool UploadHardwareData (OnlineSubsystem.UniqueNetId UniqueId, string PlayerNick)

Sends the hardware data to the server for statistics aggregation

Parameters:

  • UniqueId - the unique id for the player
  • PlayerNick - the player's nick name

Returns:

true if the async task was started successfully, false otherwise

UploadProfileData

function bool UploadProfileData (OnlineSubsystem.UniqueNetId UniqueId, string PlayerNick, OnlineProfileSettings ProfileSettings)

Sends the profile data to the server for statistics aggregation

Parameters:

  • UniqueId - the unique id for the player
  • PlayerNick - the player's nick name
  • ProfileSettings - the profile object that is being sent

Returns:

true if the async task was started successfully, false otherwise