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UE3:OnlineSubsystemPC delegates (UDK)
Object >> OnlineSubsystem >> OnlineSubsystemCommonImpl >> OnlineSubsystemPC (delegates) |
Contents
- 1 Delegates
- 1.1 OnAddFriendByNameComplete
- 1.2 OnConnectionStatusChange
- 1.3 OnControllerChange
- 1.4 OnExternalUIChange
- 1.5 OnFlushOnlineStatsComplete
- 1.6 OnFriendInviteReceived
- 1.7 OnFriendMessageReceived
- 1.8 OnFriendsChange
- 1.9 OnJoinFriendGameComplete
- 1.10 OnKeyboardInputComplete
- 1.11 OnLinkStatusChange
- 1.12 OnLoginCancelled
- 1.13 OnLoginChange
- 1.14 OnLoginFailed
- 1.15 OnLoginStatusChange
- 1.16 OnLogoutCompleted
- 1.17 OnMutingChange
- 1.18 OnPlayerTalkingStateChange
- 1.19 OnReadFriendsComplete
- 1.20 OnReadOnlineStatsComplete
- 1.21 OnReadPlayerStorageComplete
- 1.22 OnReadPlayerStorageForNetIdComplete
- 1.23 OnReadProfileSettingsComplete
- 1.24 OnReadTitleFileComplete
- 1.25 OnReceivedGameInvite
- 1.26 OnRecognitionComplete
- 1.27 OnRegisterHostStatGuidComplete
- 1.28 OnStorageDeviceChange
- 1.29 OnWritePlayerStorageComplete
- 1.30 OnWriteProfileSettingsComplete
;Other member categories for this class::instance functions
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Delegates[edit]
OnAddFriendByNameComplete[edit]
Specified by: OnlinePlayerInterface.OnAddFriendByNameComplete
Called when a friend invite arrives for a local player
Parameters:
- bWasSuccessful - true if successfully added, false if not found or failed
OnConnectionStatusChange[edit]
Specified by: OnlineSystemInterface.OnConnectionStatusChange
Delegate fire when the online server connection state changes
Parameters:
- ConnectionStatus - the new connection status
OnControllerChange[edit]
Specified by: OnlineSystemInterface.OnControllerChange
Delegate fired when the controller becomes dis/connected
Parameters:
- ControllerId - the id of the controller that changed connection state
- bIsConnected - whether the controller connected (true) or disconnected (false)
OnExternalUIChange[edit]
Specified by: OnlineSystemInterface.OnExternalUIChange
Delegate fired when an external UI display state changes (opening/closing)
Parameters:
- bIsOpening - whether the external UI is opening or closing
OnFlushOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnFlushOnlineStatsComplete
Delegate called when the stats flush operation has completed
Parameters:
- SessionName - the name of the session having stats flushed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnFriendInviteReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendInviteReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- RequestingPlayer - the player sending the friend request
- RequestingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
OnFriendMessageReceived[edit]
Specified by: OnlinePlayerInterface.OnFriendMessageReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the message
- SendingPlayer - the player sending the message
- SendingNick - the nick of the player sending the message
- Message - the message to display to the recipient
OnFriendsChange[edit]
Specified by: OnlinePlayerInterface.OnFriendsChange
Delegate used in friends list change notifications
OnJoinFriendGameComplete[edit]
Specified by: OnlinePlayerInterface.OnJoinFriendGameComplete
Called once the join task has completed
Parameters:
- bWasSuccessful - the session was found and is joinable, false otherwise
OnKeyboardInputComplete[edit]
Specified by: OnlinePlayerInterface.OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnLinkStatusChange[edit]
Specified by: OnlineSystemInterface.OnLinkStatusChange
Delegate fired when the network link status changes
Parameters:
- bIsConnected - whether the link is currently connected or not
OnLoginCancelled[edit]
Specified by: OnlinePlayerInterface.OnLoginCancelled
Delegate used to notify when a login request was cancelled by the user
OnLoginChange[edit]
Specified by: OnlinePlayerInterface.OnLoginChange
Delegate used in login notifications
Parameters:
- LocalUserNum - the player that had the login change
OnLoginFailed[edit]
Specified by: OnlinePlayerInterface.OnLoginFailed
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLoginStatusChange[edit]
Specified by: OnlinePlayerInterface.OnLoginStatusChange
Delegate called when a player's status changes but doesn't change profiles
Parameters:
- NewStatus - the new login status for the user
- NewId - the new id to associate with the user
OnLogoutCompleted[edit]
Specified by: OnlinePlayerInterface.OnLogoutCompleted
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnMutingChange[edit]
Specified by: OnlinePlayerInterface.OnMutingChange
Delegate used in mute list change notifications
OnPlayerTalkingStateChange[edit]
Specified by: OnlineVoiceInterface.OnPlayerTalkingStateChange
Called when a player is talking either locally or remote. This will be called once for each active talker each frame.
Parameters:
- Player - the player that is talking
- bIsTalking - if true, the player is now talking, if false they are no longer talking
OnReadFriendsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadFriendsComplete
Delegate used when the friends read request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadOnlineStatsComplete[edit]
Specified by: OnlineStatsInterface.OnReadOnlineStatsComplete
Notifies the interested party that the last stats read has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadPlayerStorageComplete[edit]
Specified by: OnlinePlayerInterface.OnReadPlayerStorageComplete
Delegate used when the last read of online player storage data request has completed
Parameters:
- LocalUserNum - the controller index of the player who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadPlayerStorageForNetIdComplete[edit]
Specified by: OnlinePlayerInterface.OnReadPlayerStorageForNetIdComplete
Delegate used when the last read of online player storage data request has completed
Parameters:
- NetId - the net id for the user who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnReadProfileSettingsComplete
Delegate used when the last read profile settings request has completed
Parameters:
- LocalUserNum - the controller index of the player who's read just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnReadTitleFileComplete[edit]
Specified by: OnlineSystemInterface.OnReadTitleFileComplete
Delegate fired when a file read from the network platform's title specific storage is complete
Parameters:
- bWasSuccessful - whether the file read was successful or not
- FileName - the name of the file this was for
OnReceivedGameInvite[edit]
Specified by: OnlinePlayerInterface.OnReceivedGameInvite
Called when the online system receives a game invite that needs handling
Parameters:
- LocalUserNum - the user that is receiving the invite
- InviterName - the nick name of the person sending the invite
OnRecognitionComplete[edit]
Specified by: OnlineVoiceInterface.OnRecognitionComplete
Called when speech recognition for a given player has completed. The consumer of the notification can call GetRecognitionResults() to get the words that were recognized
OnRegisterHostStatGuidComplete[edit]
Specified by: OnlineStatsInterface.OnRegisterHostStatGuidComplete
Called when the host stat guid registration is complete
Parameters:
- bWasSuccessful - whether the registration has completed or not
OnStorageDeviceChange[edit]
Specified by: OnlineSystemInterface.OnStorageDeviceChange
Delegate fired when a storage device change is detected
OnWritePlayerStorageComplete[edit]
Specified by: OnlinePlayerInterface.OnWritePlayerStorageComplete
Delegate used when the last write online player storage request has completed
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnWriteProfileSettingsComplete[edit]
Specified by: OnlinePlayerInterface.OnWriteProfileSettingsComplete
Delegate used when the last write profile settings request has completed
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - true if the async action completed without error, false if there was an error