Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:PBRuleNodeSubRuleset (UDK)
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Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> PBRuleNodeBase >> PBRuleNodeSubRuleset |
- Package:
- Engine
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Properties[edit]
Property group 'PBRuleNodeSubRuleset'[edit]
SubRuleset[edit]
Type: ProcBuildingRuleset
This controls how far away this region will change to a simple quad, as a scale of the SimpleMeshMassiveLODDistance of the lowest LOD mesh. Should be less than 1.0