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UE3:ParticleLightEnvironmentComponent (UDK)

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UDK Object >> Component >> ActorComponent >> LightEnvironmentComponent >> DynamicLightEnvironmentComponent >> ParticleLightEnvironmentComponent
Package: 
Engine

Light environment class used by particle systems.

Properties

bAllowDLESharing

Type: bool

Whether this DLE can be used with components of the same actor. This should be set to FALSE when attaching a UParticleSystemComponent on a pool actor.

ReferenceCount

Type: int

Modifiers: transient, protected, const

Reference count used to know when this light environment can be detached and cleaned up since it may be shared by multiple particle system components.

Default values

Property Value
bDynamic False
bForceCompositeAllLights True
BoundsMethod DLEB_ActiveComponents
InvisibleUpdateTime 10.0
MinTimeBetweenFullUpdates 3.0