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UE3:ParticleLightEnvironmentComponent (UDK)
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Object >> Component >> ActorComponent >> LightEnvironmentComponent >> DynamicLightEnvironmentComponent >> ParticleLightEnvironmentComponent |
- Package:
- Engine
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Light environment class used by particle systems.
Properties[edit]
bAllowDLESharing[edit]
Type: bool
Whether this DLE can be used with components of the same actor. This should be set to FALSE when attaching a UParticleSystemComponent on a pool actor.
ReferenceCount[edit]
Type: int
Modifiers: transient, protected, const
Reference count used to know when this light environment can be detached and cleaned up since it may be shared by multiple particle system components.
Default values[edit]
Property | Value |
---|---|
bDynamic | False |
bForceCompositeAllLights | True |
BoundsMethod | DLEB_ActiveComponents |
InvisibleUpdateTime | 10.0 |
MinTimeBetweenFullUpdates | 3.0 |