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UE3:ParticleLightEnvironmentComponent (UDK)

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UDK Object >> Component >> ActorComponent >> LightEnvironmentComponent >> DynamicLightEnvironmentComponent >> ParticleLightEnvironmentComponent
Package: 
Engine

Light environment class used by particle systems.

Properties[edit]

bAllowDLESharing[edit]

Type: bool

Whether this DLE can be used with components of the same actor. This should be set to FALSE when attaching a UParticleSystemComponent on a pool actor.

ReferenceCount[edit]

Type: int

Modifiers: transient, protected, const

Reference count used to know when this light environment can be detached and cleaned up since it may be shared by multiple particle system components.

Default values[edit]

Property Value
bDynamic False
bForceCompositeAllLights True
BoundsMethod DLEB_ActiveComponents
InvisibleUpdateTime 10.0
MinTimeBetweenFullUpdates 3.0